It feels unnatural and hinders the momentum of what should have been an otherwise fast-paced gameplay marvel. You can control that by clicking on the left stick, but instead of just lowering your altitude a bit, like in Dragon Ball Xenoverse 2, pressing the stick makes your mech go straight down to the ground unless you press B again. ![]() The B button lets you fly, but it immediately throws you into a very high altitude. Even though you can freely fly whenever you want to, the game doesn’t provide you with good mechanics for you to maintain a desirable altitude. You can only reload once you deplete your magazines and this infuriated me.įinally, there’s the issue with maintaining altitude. In Daemon X Machina, that’s not possible. I always want to have a full magazine at my disposal. In stompy games, usually referred to as Mech Simulators, which were more prevalent in earlier times, the Mecha move rather slow normally, and an emphasis is on long-range combat with missiles, lasers, machineguns, and the like. Whenever I kill an enemy, I immediately reload. Mecha games usually come in two flavors, High-Speed and Stompy, mirroring the Super Robot versus Real Robot divide. I’m one of those people who has the most demonic of OCDs when it comes to ammo in shooting games. It’s not complicated, but it does have some issues.įirst of all, there is no reload button. It features a bit of aim assist, as all you’ll need to do is put your target inside a gigantic reticule for your mech to lock on into it. The B button also allows for you to fly, while pressing the right trigger allows for you to create a mirage of your robot in order to confuse enemy radars. You boost with R and you can use a special shoulder-mounted weapon with L. You can wield one weapon in each hand and you can shoot by pressing ZR and ZL. It’s all about momentum, shooting everything in sight while running/dodging/flying. The gameplay is where Daemon X Machina falters a bit, even though it’s still entertaining and easy to learn. I just ended up skipping cutscenes whenever I could. The voice acting, while also very good, is tarnished by the game’s silly script and uninteresting plot. Between the power chord-heavy, but still somewhat serene tunes of the main hub, as well as the insane trash metal-inspired tunes whenever you’re out there on the battlefield, this game really knows how to make things even more exciting. What better way to make a high-octane mech game feel even more insane than to add a fist-pumping heavy metal soundtrack to the mix? That’s exactly what the Daemon X Machina developers did and it’s glorious. The framerate is always constant, even during multiplayer, which is a plus considering how underwhelming the framerate was during the beta days. Everything, from the robots you can customize (I made an EVA-01, obviously) to the explosions, is so flashy and colorful that you feel like playing the game just so your eyes can keep on being stimulated. Its mixture of cel-shaded textures and heavily saturated colors led to the creation of a truly pleasing visual experience. The way the game looks is so good and so damn stylish that I definitely didn’t care about this at all. ![]() Fighting these bad boys is challenging, but oh so enjoyable.
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